How to play:

- Move left and right with the arrow keys or A/D

- Jump using the up arrow or W, double jump by pressing space twice

- Press shift to sprint

- Avoid the bones, lava, and mud, jump on the platforms, collect coins, and reach the flag!

- Collect special powerups along the way to aid in your journey.

Latest changelog: 

  • architecture should allow for the skelly to take damage. Just need to implement player projectiles now
  • added a bottom boundary to the new underground level
  •  fixed an inaccessible platform containing the cherry
  • added basic gem powerup and preliminary “fireball charges” code
  • fixed mud tiles still being broken (they were in the wrong layer of the grid)
  • added temporary fireball projectile prefab (I like the idea of a projectile that bounces but we didn’t learn this in class)
  • started work on new level
  • Added platforms for new level 
  • added lava tiles for new level 
  • set up player and camera for new level
  • Fixed floating grass
  • Added sign to instruct player instead of platform. 
  • Debugged mud tiles. They should now properly prevent players from jumping and reduce speed. 
  • Added level 1 instructions to the title page
  • Allow the user to access the title page with the escape button now. 
  • Fixed bug that allows user to alter falling speed when pressing down key (until dodge action is implemented)
  • Made it so the player cannot play while the title screen is present 
  • Create a level 2 scene

Download

Download
_build (2).zip 6.7 MB
Download
_build.zip 9.5 MB
Download
_build (3).zip 10 MB
Download
_build (4).zip 10 MB
Download
_build (5).zip 11 MB

Development log

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